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More detailed information on a lot of the planned features can be found in the Design Discussion Archive (2014).Yes according to an interview with a graphics programmer dated August-29-2013. Elite Dangerous adopted a physically-based rendering (PBR) model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that! We expect the visual quality of Elite Dangerous will continue to improve as we progress through development.The origin of the series is Elite, the genre defining open world sandbox, space adventure, trading and combat simulator first released in 1984.It spawned two sequels Frontier: Elite II in 1993 and Frontier: First Encounters (Elite III) in 1995, which already attempted to simulate a realistic Milky Way galaxy with realistic star systems and seamless freeform interplanetary and atmospheric flight and landing on moving planets, with realistic orbits and day/night cycles.
That said there are extensive ratings and reputation systems that affect how NPC's and players perceive you, even going so far as taking ship appearance (age/damage) into consideration.Elite Dangerous is a massively multiplayer space epic and fourth simulation game in the legendary Elite series.It includes mass-multiplayer with a shared narrative and a 1:1 scale Milky Way galaxy as an integral part, while still allowing online single player.You can only have up to 3 people in a ship which has enough seats.A crew of 3 people in a Multicrew set-up performs similarly to a wing of 3 ships.
The developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the game as realistic as possible.